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Level: 11, DV: 9, PV: 102, Hits: 1066, Attacks: 2, Damage: 33-231. Speed: 70.
 
Level: 11, DV: 9, PV: 102, Hits: 1066, Attacks: 2, Damage: 33-231. Speed: 70.
   
|Corpse = Eating greater molochs decreases [[Dexterity]] by 3, and may increase [[Toughness]] by 2 and [[Strength]] by 1. Molochs seem to rarely drop corpses.
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|Corpse = Decreases [[Dexterity]] by 3. Chance to increase [[Strength]] or [[Attribute potential|potential]] Strength by 1. Can increase [[Toughness]] and potential Toughness by up to 2 combined points. The increases are less likely at higher attribute scores, with less than a 10% chance of working at 32 or higher.
   
 
|Monster Memory = Malevolence incarnate, if there really is a body to this armored mass of focused hatred and power. Working like time, slow but irresistible, the greater moloch seeks to beat down any structure or power that reveals an underlying order.
 
|Monster Memory = Malevolence incarnate, if there really is a body to this armored mass of focused hatred and power. Working like time, slow but irresistible, the greater moloch seeks to beat down any structure or power that reveals an underlying order.

Latest revision as of 21:27, March 27, 2020

Greater moloch
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211
Location Random
Monster type Demon
Humanoid
Alignment Chaotic
Unique? No
Sees invisible? Yes
Sees in the dark? Yes
Magic resistance Medium
1.1.1 KPL N/A

Greater molochs are slow yet extremely powerful monsters in ADOM. They are immune to fire and cold based attacks and can quickly regenerate health. Furthermore, they adjust in power depending on the strength of the player. Weapons such as Phase daggers or missiles with the 'penetrating' prefix are extremely helpful for bypassing their massive PV.

Note that greater molochs are one of three monsters that can be detected from a distance by their very heavy footsteps.

Special abilitiesEdit

Common statsEdit

Level: 1, DV: 3, PV: 100, Hits: 1004, Attacks: 1, Damage: 30-228. Speed: 70.
Level: 11, DV: 9, PV: 102, Hits: 1066, Attacks: 2, Damage: 33-231. Speed: 70.

Corpse effectsEdit

Decreases Dexterity by 3. Chance to increase Strength or potential Strength by 1. Can increase Toughness and potential Toughness by up to 2 combined points. The increases are less likely at higher attribute scores, with less than a 10% chance of working at 32 or higher.

Monster memoryEdit

Malevolence incarnate, if there really is a body to this armored mass of focused hatred and power. Working like time, slow but irresistible, the greater moloch seeks to beat down any structure or power that reveals an underlying order.

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