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{{spell
'''Greater Identify''', otherwise known as Greater Enlightenment, is a spell in ADOM. When cast, it allows you to select an item and receive a detailed description of it, as well as its [[B/U/C status]] if not known already. However, with many items, many important characteristics are not revealed -- for example, it does not reveal the effects of potions or scrolls, or certain magical properties of some artifacts. See below for examples of a greater identify on several items.
 
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|Name = Greater Identify/Greater Enlightenment
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|School = Arcane, Clerical
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|Type = Utility
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|Range = N/A
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|Cost = 100
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|Item = [[scroll of great identify]]
   
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|Description =
Note that this effect can also be received by reading a [[scroll of great identify]], but the scroll must be blessed to reveal all information, whereas the spell always displays all properties.
 
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'''Greater Identify''' is a utility spell in ADOM. It allows the caster to learn about special characteristics of an item in his/her possession.
   
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Casting Greater Identify will prompt the player to choose an item (either worn/wielded or in inventory) and will reveal its stats as well as [[intrinsic]]s it confers and hidden features. The [[B/U/C status]] of the item will also be displayed and remembered by the PC.
<!-- Just did some tests with archmage. Greater Identify doesn't always reveal all info &mdash; it's highly dependant on Learning stat. With Le 1 it is possible to get zero extra features for artifact (like AMW). With Le of 13 I've gotten 3 effects out of 7 and typically no more that 5. Reliable info starts arriving around Le of 20. Spell proficiency doesn't seem to do anything, although I don't have adombot to test +3000. 10chars-->
 
   
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It is worth noting that the spell does not always display full information about the item (see below). Only [[blessed]] scrolls of great identify will always reveal all properties of items.
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|Stats =
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The efficiency of Greater Identify seems to be dependent on the PC's [[Learning]]. With extremely low values of the attribute it is possible to reveal only [[DV]]/[[PV]], [[to-hit]]/damage stats and B/U/C status of the item and miss all conferred intrinsics. With averagely low values (~10 Le) half of the intrinsics can typically be missed. With higher than average values (20+) Greater Identify starts to reliably display all information. It is unknown to what extent spell efficiency affects the results.
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|Extra =
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The following examples demonstrate what will be displayed on the screen if the PC casts Greater Identify.
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===Casting on an unidentified item===
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<pre>
 
--------------------------------- tattered tome--------------------------------
   
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The tattered tome is really an uncursed spellbook of Calm Monster.
==Examples==
 
   
 
When used in melee combat it grants a -4 bonus to hit and causes 1d2 points of
 
damage. When used as a missile it grants a -4 bonus to hit and causes 1d2
 
points of damage.
   
<pre>---------------------------- blessed potion of wonder--------------------------
 
   
   
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When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of
 
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damage. When used as a missile it grants a +0 bonus to hit and causes 1d2
 
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points of damage.</pre>
 
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<pre>--------------uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}------------
 
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[Press SPACE to continue]
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</pre>
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===Casting on a previously identified item===
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<pre>
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---------------------------------- blessed ankh--------------------------------
   
 
It is an artifact.
 
It is an artifact.
   
 
When worn it modifies DV by +2 and PV by +2.
 
When worn it modifies DV by +2 and PV by +2.
When used in melee combat it grants a +2 bonus to hit and causes 4d3+2 points
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When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of
of damage. When used as a missile it grants a -2 bonus to hit and causes 3d3+1
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damage. When used as a missile it grants a -4 bonus to hit and causes 1d3
 
points of damage.
 
points of damage.
   
It modifies your willpower attribute by +5.
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It increases your luck.
It grants resistance to cold.
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It grants luck.
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It makes Fate smile upon you.
It grants resistance to death attacks.</pre>
 
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[Press SPACE to continue]
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</pre>
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}}
 
[[Category:Spells]]
 
[[Category:Spells]]

Latest revision as of 16:30, 21 August 2013

Greater Identify/Greater Enlightenment
School Arcane, Clerical
Type Utility
Range N/A
Base cost 100
Equivalent item scroll of great identify

Greater Identify is a utility spell in ADOM. It allows the caster to learn about special characteristics of an item in his/her possession.

Casting Greater Identify will prompt the player to choose an item (either worn/wielded or in inventory) and will reveal its stats as well as intrinsics it confers and hidden features. The B/U/C status of the item will also be displayed and remembered by the PC.

It is worth noting that the spell does not always display full information about the item (see below). Only blessed scrolls of great identify will always reveal all properties of items.

Stats[]

The efficiency of Greater Identify seems to be dependent on the PC's Learning. With extremely low values of the attribute it is possible to reveal only DV/PV, to-hit/damage stats and B/U/C status of the item and miss all conferred intrinsics. With averagely low values (~10 Le) half of the intrinsics can typically be missed. With higher than average values (20+) Greater Identify starts to reliably display all information. It is unknown to what extent spell efficiency affects the results.

Extra

The following examples demonstrate what will be displayed on the screen if the PC casts Greater Identify.

Casting on an unidentified item

--------------------------------- tattered tome--------------------------------

The tattered tome is really an uncursed spellbook of Calm Monster.

When used in melee combat it grants a -4 bonus to hit and causes 1d2 points of
damage. When used as a missile it grants a -4 bonus to hit and causes 1d2
points of damage.

















                                                     [Press SPACE to continue]

Casting on a previously identified item

---------------------------------- blessed ankh--------------------------------

It is an artifact.

When worn it modifies DV by +2 and PV by +2.
When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of
damage. When used as a missile it grants a -4 bonus to hit and causes 1d3
points of damage.

It increases your luck.
It grants luck.
It makes Fate smile upon you.












                                                     [Press SPACE to continue]