Great white wyrm | |
W | |
Location | Random |
---|---|
Monster type | Dragon |
Alignment | Chaotic |
Unique? | No |
Sees invisible? | Yes |
Sees in the dark? | No |
Magic resistance | High |
Picks up items? | Yes |
1.1.1 KPL | 5 |
Great white wyrm is a type of monster in ADOM. They are very fast and extremely powerful late game opponents that breathe cold, and have a corresponding immunity to cold attacks. They are vulnerable to fire (prior to 1.2.0 they were not [1]). Like other elemental wyrms they can attack with glowing balls and confusion spells, can quickly heal themselves, always have a name, and drop a large pile of treasure when killed; great white wyrms expand on the usual magical pool of wyrms with the ability to drain stats in melee range.
A great white wyrm can be usually found if the PC encounters a vault of white dragons.
All great white wyrms are named; the list of possible names can be found here.
Special abilities[]
- Immune to cold
- Vulnerable to fire
- Often shrugs off bolts and other resistible magic
- Immune to death rays
- Breathes cold
- Casts Glowing balls, Confusion, and Stat drain
- Regeneration 4
- Can break down doors
Common stats[]
Level: 1, DV: 36, PV: 28, Hits: 255, Attacks: 3, Damage: 17-73. Speed: 115.
Corpse effects[]
Grants intrinsic cold resistance, and always increases Toughness and Charisma by 1 point each.
As a spellcasting monster corpse, it has a chance to increase maximum PP and Mana. The Mana increase is unaffected by potential.
Monster memory[]
The once-white scales have faded and dulled, the wings are tattered and broken. Yet still, this ancient beast holds itself high with a sense of grandeur, and a deep wisdom lurks beneath the slightly-glazed eyes. A thick mist surrounds its whole body, swirling about as the dragon moves and the ground shakes.