Great karmic wyrm
Location Random
Monster type Dragon
Alignment Chaotic
Unique? No
Sees invisible? No
Sees in the dark? No
Magic resistance None
Picks up items? Yes
1.1.1 KPL 5

Great karmic wyrm is a type of monster in ADOM. They are powerful late game monsters with a wide variety of offensive and defensive abilities.

They are immune to all elemental damage, regenerate and degrade PC's luck when hit in melee as karmic beings.

They are able to breathe all elements, and can cast the confusion spell and glowing balls. They are also able to deal significant damage in melee with multiple attacks and have higher than average speed.

Players are advised to employ ranged attacks (missile weapons, Mindcraft, Magic Missile spell or wands of magic missiles). Great karmic wyrms are not able to see through invisibility and darkness which can be utilized to attack or flee more efficiently.

As all dragons and wyrms, great karmic wyrms leave treasure when killed.

Symbol color

  1. Great karmic wyrms change color each time they take a turn.

Special abilities[]

Common stats[]

Level: 1, DV: 35, PV: 24, Hits: 373, Attacks: 3, Damage: 13-78. Speed: 115.

Corpse effects[]

Eating a great karmic wyrm will grant standard effects of a karmic being (improve PC's luck-related intrinsics). It is also possible to get a 1 point increase in Mana and a minor increase in maximum PP (as great karmic wyrms are spellcasters.)

Monster memory[]

My gods! How can anything that big exist? But it does. Standing before you, it now seems very real indeed, its scales flickering between a thousand colors, and torrents of smoke funneling from its nostrils when it exhales. Eyes the size of your fist stare down from the sky, briefly pondering your insignificant life.