|Giant rust monster|
|Sees in the dark?||No|
Giant rust monster is a type of monster in ADOM. Far more of a nuisance than lesser rust monsters, they not only can rust iron-made equipment in melee range and likewise instantly destroy rusty equipment, but attack several times per turn and bypass the PC's PV with each attack. They are also a lot tougher and stronger than other rust monsters. Whether or not the PC is relying on iron items by the time (s)he meets one, they are best dealt with from a distance. If the PC is worried about their rusting abilities, rust monsters can have their rusting powers 'cured' by throwing an oil of rust removal at them; this also removes their penetrating attack.
- Penetrating melee attack
- Melee-range rusting
- Vulnerable to Oil of rust removal
- Occasionally shrugs off bolts and other resistible magic
Level: 1, DV: 25, PV: 18, Hits: 150, Attacks: 4, Damage: 2-12, Speed: 100.
Rust monsters don't leave corpses.
Like their lesser brothers, giant rust monsters were trapped in the Drakalor Chain against their will. These huge creatures suffer a lot from the inadequacy of their new environment. As they never seem to find enough minerals and metals to keep themselves fed, they are constantly in a very bad mood and attack everything that moves. At some point in the past giant rust monsters seem to have undergone a magical transformation of some kind. They are a lot stronger and more cunning compared to the various lesser rust monsters. Additionally they sport four tentacles (instead of the usual two) on their head, which rust everything they manage to touch.