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Metal cap ([)
Item Type Helmet
Sprite Item54 Item127 Item148
Weight 50s 40s 36s
Danger Level 1 6 12
Material Iron Mithril Adamantium
Sprite Item222 Item798
Weight 28s 10s
Danger Level 18 ?
Material Eternium Truesilver

Metal caps are a basic type of headgear in ADOM. Their stats, and weight, depend on the metal they are made of. The basic iron-made metal cap has base stats of [+0, +1], the mithril and adamantium caps have [+0, +2] (a puzzling anomaly, as adamantium is usually superior to mithril), with the eternium cap boasting a respectable [+0, +4]. These caps are otherwise entirely mundane, though mithril and better caps are invulnerable to fire.

Metal caps of all metals appear as "metal cap" when unidentified, though a metal cap of iron will still display as "metal cap" when worn. All other metal caps will have their material identified when worn.


Desirability[]

Metal caps appear early in the game and offer a valuable point of PV. The higher metal caps sometimes become neglected in favor of magical headgear such as the helm of mental stability, but they are easy to find, often have the best base armor stats, and can be smithed.

Guaranteed/Common Sources[]

They can be found in the same ways as any generic loot. Thrundarr may offer mithril equipment, including a mithril cap, as a reward for one of his quests. Eternium caps are very likely to be dropped by a killed chaos knight or chaos warrior.

Greater Identify information[]

--------------------------- blessed metal cap [+0, +1]-------------------------


When worn it modifies DV by +0 and PV by +1.
When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d3
points of damage.
-------------------------- blessed mithril cap [+0, +2]------------------------


When worn it modifies DV by +0 and PV by +2.
When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d3
points of damage.
------------------------ blessed adamantium cap [+0, +2]-----------------------


When worn it modifies DV by +0 and PV by +2.
When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d3
points of damage.
-------------------------- blessed eternium cap [+0, +4]------------------------


When worn it modifies DV by +0 and PV by +4.
When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d3
points of damage.
------------------------ blessed truesilver cap [+0, +2]-----------------------


When worn it modifies DV by +0 and PV by +2.
When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d3
points of damage.


Stat Table[]

Material Danger Level Weight Typical stats Notes
Iron 1 50 [+0, +1] Can be rusted
Mithril 6 40 [+0, +2]
Adamantium 12 36 [+0, +2]
Eternium 18 28 [+0, +4] Immune to corrosion
Truesilver ? 10 [+0, +2] Not smithable
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