The PC may encounter one or more monsters whenever they move into a land tile in the wilderness. The probability of an encounter is increased if the PC is cursed, or substantially increased if the PC is doomed.
Possible encounters[]
The following table lists all possible encounters, along with their relative probabilities and the minimum experience level required for each encounter to occur.
- Where known with enough statistical confidence, monster chance is given as a die roll. In other cases, it's given as the typical number of monsters of that type found.
- Dice rolls given here are estimates at best. No guarantees are made towards accuracy.
- Minimum level is the PC's minimum level required to encounter that monster type.
Terrain | Level | Encounter name | Monster #1 | Monster #2 | Monster #3 | Monster #4 |
All | 1-6 | Group of roving raiders (if relevant quest is active) | Raider lord - 1 | Raider - 3d4 | Goblin - 1d2 | Kobold - 1d2 |
25 | Lone corruptor | Corruptor - 1 | ||||
Entourage of chaos knights | Chaos knight - 2d2 | Chaos plague bearer - 4d4 | Chaos servant - 1d6+2 | |||
Group of horribly deformed beings | Chaos mutant - 2d4 | |||||
Dark hooded figure | Chaos wizard - 1 | |||||
Lone knight surrounded by an aura of hate and fear | Chaos warlord - 1 | |||||
Black unicorn | Black unicorn - 1 | |||||
Ogre army | Ogre emperor - 1 | Ogre lord - 3d3 | Ogre magus - 2d2 | Ogre - 10d6 | ||
Herd of rust monsters | Giant rust monster - 1d2 | Large rust monster - 2d2 | Rust monster - 2d6 | |||
Quickling raiding party | Quickling lord - 1d3 | Quickling - 2d4 | ||||
Forest | 1 | Huge grizzly bear | Grizzly bear - 1 | |||
Wandering brown bear | Brown bear - 1 | |||||
Orcish patrol | Orc - 3d4 | Orc scorcher - 1d2+1 | Orc chieftain - 1d2-1 | |||
Group of bandits | Bandit - 4d3 | Outlaw - 1d2 | ||||
15 | Giant boar | Giant boar - 1 | ||||
Wandering giant | Fomorian giant - 1 | |||||
Plains | 1 | Pack of wild dogs | Large dog - 4d3 | |||
Large jackal pack | Jackal - 8d4 | Jackalwere - 1d6-4 (needs verifying) | ||||
Hobgoblin patrol | Hobgoblin - 3d3 | Hobgoblin leader - 1d2 | Hobgoblin chief - 1d6-3 | |||
Roving barbarian group | Barbarian - 4d3 | Barbarian leader - 1d3 | ||||
15 | Horrible Dorn Beast | Dorn Beast - 1 | ||||
Wild air elemental | Air elemental - 1 | |||||
Hills | 1 | Pack of wolves | Wolf - 4d4 | Dire wolf - 1d4 | ||
Hill orc patrol | Hill orc - 3d3 | Hill orc sergeant - 2d2 | ||||
Wandering wizard | Black wizard - 1 | |||||
Outlaw band | Outlaw - 2d4 | |||||
15 | Hunting party of hill giants | Hill giant - 2d3 | Hill giant chieftain - 1d3-2 | |||
Party of assassins | Assassin - 5d4 | |||||
Swamp | 1 | Group of lost souls | Zombie - 3d3 | Ghul - 2d4 | Wight - 1d3 | Wraith - 1d2-1 |
Lone hydra | Swamp hydra - 1 | |||||
Horde of lizard men | Lizard man - 5d3 | Cave lizard - 1d3 | ||||
Horde of huge frogs | Giant frog - 3d3 | |||||
15 | Horde of plague bearers | Chaos plague bearer - 4d4 | ||||
Lone black dragon | Black dragon - 1 | |||||
Road | 1 | Lone necromancer | Necromancer - 1 | |||
Skeleton Patrol | Skeleton - 1d40+6 | |||||
Pilgrimage of Chaos Monks | Chaos brother - 6 | Chaos sister - 6 | ||||
Group of outlaws | Outlaw - 2d4 | Outlaw leader - 1d2 | ||||
15 | Party of assassins | Assassin - 5d5 | ||||
Gnoll war party | Gnoll - 10d6 | Large gnoll - 10d3 | Gnoll chieftain - 1d4 | |||
Mountain | 1 | Lone stone giant | Stone giant - 1 | |||
Gnoll warband | Gnoll - 4d4 | Large gnoll - 2d4 | gnoll chieftain - 1d2 | |||
Cave bear | Cave bear - 1 | |||||
Pack of cave lions | Cave lion - 2d2 | |||||
15 | Warband of stone giants | Stone giant - 2d4 | Stone giant lord - 1d3-2 | |||
Lone red dragon | Red dragon - 1 |
Intentional dooming[]
In some cases, it can be advantageous for wilderness encounters to occur more frequently than normal. For example, some encounters may be helpful for completing the courage quest if they contain an applicable monster. A specific encounter is also relevant to one of Gaab'Baay's quests.
To that end, the player may consider dooming their PC temporarily, as this greatly increases the probability of encounters and can thereby reduce the time spent wandering in search of one.