Drunken dwarf
Location Lawenilothehl
Monster type Humanoid
Alignment Neutral
Unique? Yes
Sees invisible? No
Sees in the dark? No
Magic resistance None
Picks up items? Yes
1.1.1 KPL N/A

The drunken dwarf is a unique NPC found in Lawenilothehl. Talking to him several times eventually prompts the PC to solve his riddle. The answer to his riddle is the number that is an anagram of his name. Successfully answering his riddle will allow the PC to find an Antediluvian dwarven map fragment on the corresponding Infinite Dungeon level. Killing the drunken dwarf is a major chaotic act, and would prevent the PC from meeting Rolf.

Attacking Hotzenplotz will cause the drunken dwarf to turn hostile. This could be problematic if the PC had not yet chatted with the drunken dwarf and solved his riddle. The Calm Monster spell seems to have no effect on the drunken dwarf. There are two known approaches that may work for calming him:

  • The PC can instruct a companion (ideally a weak one) to attack the drunken dwarf. This seems to make the drunken dwarf peaceful towards the PC, at least as long as the fight continues between the dwarf and the companion. It should then be possible to chat with the dwarf again. However, if the dwarf manages to kill the companion, he may once again become hostile towards the PC, so the PC should waste no time in solving the dwarf's riddle.
  • The PC can attack the drunken dwarf in the hope that the dwarf will become afraid. Once the dwarf is afraid, the PC could then chat to him and offer peace. Aside from the risk of killing the dwarf, this approach is highly unreliable since the dwarf might never become afraid, even when critically injured. While the Scare Monster spell might appear to offer an alternative, this spell doesn't seem to be effective against the drunken dwarf.
Name Anagram
Net Ten
Reith'Net Thirteen
Neif'Fet Fifteen
Gieen'Het Eighteen

Special abilities[]


Common stats[]

Level: 1, DV: 12, PV: 0, Hits: 80, Attacks: 1, Damage: 4-6. Speed: 100.

Corpse effects[]


Monster memory[]

This dwarf seems to be very different from others of his kind... derelict... shriveled... stinking of cheap booze... with a glimmer of mad despair in his eyes. His brown beard is filthy and mottled, his hair uncombed. Callouses on his hands and a broken nose indicate that he has seen hard times for quite a while. The stink from his rags is hard to deal with.