This is a page about a playable character class. For other uses, see Druid.
Druids are quite powerful clerical casters that usually start out in better physical shape than Wizards or Priests, but tend not to be as proficient with magic as either. Druids start the game with higher piety than other classes.
As beings that are one with nature, animals that are naturally generated during the game will not be hostile to Druids. Druids also have a very varied skillset as nature priests, including useful skills like Herbalism and Swimming, and quite rare skills like Woodcraft and Gardening. Concentration and Literacy of course are must-have skills for them; they tend to advance in these skills slowly compared to other casting classes, though, which can make them somewhat frustrating to play in the early game.
Basic Information[]
Manual information[]
Druids are nature priests. They worship the Old Gods and regard all nature as a holy thing to worship and protect. Their specialty are spells of nature and protection. It is said that no animal will willingly harm a druid.
Base Stats[]
Statistically average stats for each race are listed below. Male Druids can be expected to have an extra point in Strength, female Druids — an extra point in Dexterity.
Race | St | Le | Wi | Dx | To | Ch | Ap | Ma | Pe |
Human | 13 | 15 | 12 | 12 | 15 | 11 | 11 | 14 | 12 |
Troll | 23 | 7 | 8 | 10 | 25 | 7 | 6 | 10 | 9 |
High Elf | 12 | 16 | 10 | 19 | 12 | 10 | 15 | 17 | 17 |
Gray Elf | 11 | 17 | 11 | 16 | 11 | 8 | 20 | 20 | 17 |
Dark Elf | 11 | 12 | 13 | 18 | 14 | 7 | 13 | 20 | 16 |
Dwarf | 15 | 13 | 13 | 10 | 19 | 9 | 9 | 13 | 13 |
Gnome | 11 | 14 | 10 | 13 | 16 | 13 | 10 | 18 | 13 |
Hurthling | 10 | 12 | 11 | 18 | 17 | 13 | 11 | 11 | 12 |
Orc | 16 | 9 | 11 | 11 | 19 | 8 | 7 | 10 | 10 |
Drakeling | 15 | 12 | 14 | 11 | 19 | 10 | 8 | 14 | 11 |
Mist Elf | 11 | 19 | 10 | 16 | 10 | 8 | 25 | 25 | 19 |
Ratling | 12 | 11 | 10 | 15 | 20 | 6 | 5 | 13 | 16 |
Starting Skills[]
Skill | Typical Value | Typical Modifier | Available Ingame? |
Climbing | 48 (depends on Dexterity) | 3d5 | N/A |
Concentration | 40 | 3d3 | No |
First aid | 46 (depends on Learning) | 3d3 | N/A |
Gardening | 7 | 4d5 | Yes |
Healing | 45 | 3d5 | Yes |
Herbalism | 75 | 3d4 | Yes |
Listening | 47 (depends on Perception) | 3d4 | N/A |
Literacy | 50 | 3d3 | Yes |
Survival | 40 | 4d4 | No |
Swimming | 40 | 3d4 | Yes |
Woodcraft | 7 | 4d5 | No |
Crowning Gifts[]
Nature's Companion is certainly the most useful of these for Druids. Druids that rely on melee a lot, such as Trollish or Orcish druids, may also be happy with Purifier or Eagle's Claw.
HP, PP, To-hit Growth by Level[]
HP: Low
PP: High
Melee to-hit: High
Ranged to-hit: Low
Special Abilities[]
Class Abilities[]
- Animals will generally be generated non-hostile if the PC is a Druid.
- Exceptions are those that are summoned, those that appear in tension rooms, or all animals in Keethrax's level.
- Sacrificing animals as a non-chaotic druid decreases piety with your god and shifts alignment towards chaotic. This applies even to corrupted animals, such as chaos spiders or chaos rats.
- Druids will get a different reward for completing Guth'Alak's quest. This will be instead of the "knowledge or power" choice.
- Heir gift: yellow <armor> of life. Some races will get robes; others will get leather armor. Note that this armor seems to be of particularly good quality — it has typical stats of [+0, +5] or even [+0, +6].
- Druids need 50% more marks to increase a weapon skill (for all weapon categories).
Class Powers[]
- Level 6: Choosing to 'e'vade wilderness encounters will always work.
- Level 12: PP regeneration in the wilderness is increased to twice its usual rate.
- Level 18: Gains immunity to 'all weather effects' (i.e. rain).
- Level 25: Gains ability to summon 1d3 major animals, at the cost of 1d3 Mana points. This also trains Mana (similarly to necromancy).
- Level 32: HP regeneration in the wilderness is increased to twice its usual rate.
- Level 40: Gains shock immunity.
- Level 50: Corruption inflicted on the PC is reduced by 10%.
Starting Gear[]
All Druids start the game with
- 2 potions
- A spellbook of Divine Wrath
- A wooden shield (in the inventory)
- An apple and a melon
- Some gold
Race specific gear[]
Human | Troll | High Elf | Grey Elf | Dark Elf |
Dwarf | Gnome | Hurthling | Orc | Drakeling |
Mist Elf | Ratling | |||