|80/100 giving extra checks?||no|
|Obtainable in game?||no|
Boosts the PC's DV score.
This skill increases your Defensive Value. The higher your dodge skill, the more points will be added to your DV (+1 for Dodge 1-30, +2 for Dodge 31-50, +3 for Dodge 51-65, +4 for Dodge 66-75, +5 for Dodge 76-83, +6 for Dodge 84-90, +7 for Dodge 91-95, +8 for Dodge 96-99 and +10 for Dodge 100). Dodging is also helpful in a minor way for evading combat magic cast on you (Alertness is more helpful since it trains the subconscious reflexes, which are more important since combat magic is so fast).
The DV bonus is obvious from the manual.
Dodge at 100 seems to give an extra 15% chance to dodge incoming bolts. It appears Alertness indeed has a much greater benefit.
The Fighter class at level 12 grants a 50% bonus on Dodge, maxing out at an extra +5 DV at level 100. Assassins get it doubled at level 32. Whether these class powers also have an influence on dodging combat magic is unknown.
A skill score of 75 is also a prerequisite for the Dodger talent.
Dodging incoming attacks [both melee and missiles]. Dodge is only trained if the attack is evaded thanks to the Dodge bonus, i. e. the monster rolled in a way that the PC would have been hit without Dodge. If the PC has a lot of DV from other sources, except shields, it becomes unlikely that blows are evaded thanks to Dodge (blocked or deflected hits count towards shield training, and would not have been dodged even without the shield).
Also, low Dodge scores make it hard or near-impossible to train, because the Dodge bonus is less likely to make the difference. Dodge should be increased as early and as often as possible to get a decent shot at maxing it in time to be helpful.