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Dagger (()
Item Type Melee weapon
Sprite Item0.png Item113.png Item134.png
Weight 10s 8s 7s
Danger Level 1 3 6
Material Iron Mithril Adamantium
Sprite Item208.png Item513.png Item784.png
Weight 5s 25s 2s
Danger Level 12 1 ?
Material Eternium Crystal Truesilver

Daggers are basic melee weapons which come in a variety of materials. They belong to the Daggers & knives weapon group for melee purposes, and can also be used as missiles under the Thrown daggers weapon skill.


Desirability[]

Daggers are typically less damaging than other basic one-handed weapons (spears, long swords, etc.) but also very lightweight. Due to these features they are less often used as a main weapon, but are great as an offhand weapon if the PC specializes in two weapon combat.

Assassins start with level 4 in Thrown daggers, enabling them to make good use of any daggers they can find.

Crystal daggers are low DL items, which do not get corroded by acid, making them a good early-game option for fighting gray oozes and ochre jellies.

Guaranteed/Common Sources[]

Several classes start with one or more daggers. Assassins' heir gift is a poisonous adamantium dagger, while Thieves receive an adamantium dagger of penetration, quite a powerful weapon even in the late game. Finally, Khelavaster will provide the PC with an eternium dagger when met on D:16.

Iron daggers are very frequently dropped by fungoids in the Fungal Caves, and can be amassed in bulk this way.

All of that aside, they can be obtained in the same manner as all generic loot.

Greater Identify information[]

---------------------------- blessed dagger (+0, 1d4)--------------------------


When used in melee combat it grants a +0 bonus to hit and causes 1d4 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d4
points of damage.
----------------------- blessed mithril dagger (+0, 1d4+3)---------------------


When used in melee combat it grants a +0 bonus to hit and causes 1d4+3 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4+3
points of damage.
--------------------- uncursed adamantium dagger (+0, 1d4+5)-------------------


When used in melee combat it grants a +0 bonus to hit and causes 1d4+5 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4+5
points of damage.
---------------------- uncursed eternium dagger (+0, 2d4+7)--------------------


When used in melee combat it grants a +0 bonus to hit and causes 2d4+7 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 2d4+7
points of damage.
----------------------- blessed crystal dagger (+0, 2d3+4)---------------------


When used in melee combat it grants a +0 bonus to hit and causes 2d3+4 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4+2
points of damage.
--------------------- uncursed truesilver dagger (+3, 1d4+3)-------------------


When used in melee combat it grants a +3 bonus to hit and causes 1d4+3 points
of damage. When used as a missile it grants a +3 bonus to hit and causes 1d4+3
points of damage.

Stat Table[]

Material Danger Level Weight Typical stats Notes
Iron 1 10 (+0, 1d4) Can be rusted
Mithril 3 8 (+0, 1d4+3)
Adamantium 6 7 (+0, 1d4+5)
Eternium 12 5 (+0, 2d4+7) Immune to corrosion
Crystal 1 25 (+0, 2d3+4) Immune to corrosion, non smithable
Truesilver ? 2 (+3, 1d4+3) Not smithable

Some item DLs and/or stat modifier distribution taken from Anilatx's research.

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