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The primary effect of cursing is to reduce the character's [[luck]]. The luck lost due to intrinsic cursing is approximately equal to the luck gained from [[Fate Smiles]]. Reduced luck can have a variety of undesirable effects such as increased monster critical/armor-penetrating hits and [[item destruction]]. While these effects can be significant, cursing is not an extreme of concern as [[doomed|dooming]]. Consequently, powerful artifacts that inflict the cursed status (most notably [[Executor]]) are still considered worthwhile since the benefits of the artifact far outweigh the problems associated with cursing. |
The primary effect of cursing is to reduce the character's [[luck]]. The luck lost due to intrinsic cursing is approximately equal to the luck gained from [[Fate Smiles]]. Reduced luck can have a variety of undesirable effects such as increased monster critical/armor-penetrating hits and [[item destruction]]. While these effects can be significant, cursing is not an extreme of concern as [[doomed|dooming]]. Consequently, powerful artifacts that inflict the cursed status (most notably [[Executor]]) are still considered worthwhile since the benefits of the artifact far outweigh the problems associated with cursing. |
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+ | In 1.2.x (at least from r60, but likely even earlier), being Cursed means that prayers are effective only at [[piety]] status of very pleased or higher. Getting cursed early on can be very dangerous as this essentially blocks healing prayers before finding altar. |
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Cursing can be treated in several ways: |
Cursing can be treated in several ways: |
Revision as of 11:22, 20 March 2016
This is a page about an negative luck-related intrinsic. For other uses, see Cursed .]].
Intrinsic cursing is an adverse condition that may be inflicted on characters through a variety of sources which include the following:
- Drinking from a pool ("You sense trouble." and "You start a trip on a road to nowhere." messages will indicate getting cursed).
- Getting cursed by magic-using monsters (green hags, black wizards, annis hags, liches, master liches, lich kings and emperor liches).
- Eating certain monsters and NPCs (quasits, green hags, annis hags, least daemons, lesser daemons, hell hounds; cute dog, dwarven children, Ruun, white unicorn, Yrruir, royal guardian, Thrundarr and the cat lord).
- Reading a scroll of ill fate if character has Lucky intrinsic. (Cursed scroll will remove Fate smile if present first)
- Suffering karmic backfire from striking a karmic creature.
- Suffering divine retribution.
- Wielding certain items (rings of doom, Executor, crown of science, Crown of Chaos, Medal of Chaos, boots of great speed, black torc, Sceptre of Chaos).
The primary effect of cursing is to reduce the character's luck. The luck lost due to intrinsic cursing is approximately equal to the luck gained from Fate Smiles. Reduced luck can have a variety of undesirable effects such as increased monster critical/armor-penetrating hits and item destruction. While these effects can be significant, cursing is not an extreme of concern as dooming. Consequently, powerful artifacts that inflict the cursed status (most notably Executor) are still considered worthwhile since the benefits of the artifact far outweigh the problems associated with cursing.
In 1.2.x (at least from r60, but likely even earlier), being Cursed means that prayers are effective only at piety status of very pleased or higher. Getting cursed early on can be very dangerous as this essentially blocks healing prayers before finding altar.
Cursing can be treated in several ways:
- Eating the corpse of a karmic monster (if the PC is not doomed).
- Reading a scroll of luck.
- Sacrificing at an altar while the PC's piety is 'very close' or better.
- Drinking from a pool (highly unreliable due to a low probability of receiving the necessary effect).
- Praying.