Cure Serious Wounds
School Clerical
Type Healing
Range Touch
Base cost 10
Equivalent item potion of healing
potion of extra healing
potion of ultra healing

Cure Serious Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points to a target in his/her immediate vicinity.

Cure Serious Wounds is harmful for all undead creatures dealing the same amount of damage as its healing effect. Powerful undead (such as emperor liches) have a chance to completely resist the damage.

Stats[edit source]

Healing effect and damage to undead is dependent only on the spell proficiency (P).

2d10 + 2 + P



Healing spells comparison[edit | edit source]

The table below shows efficiency statistics for all four healing spells in ADOM. Note that this table doesn't take into account extra factors that lower base cost. These factors increase the efficiency of higher base cost spells.

Spell Formula Average effect
+0 +5 +10 +20 +50
Cure Light Wounds 1d8 + 1 + .66 * P 5.5 HP
1.1 HP/PP
8.5 HP
2.13 HP/PP
12.5 HP
4.17 HP/PP
18.5 HP
9.25 HP/PP
38.5 HP
19.25 HP/PP
Cure Serious Wounds 2d10 + 2 + P 13 HP
1.3 HP/PP
18 HP
2 HP/PP
23 HP
2.88 HP/PP
33 HP
5.5 HP/PP
63 HP
12.6 HP/PP
Cure Critical Wounds 4d8 + 4 + 2 * P 22 HP
1.47 HP/PP
32 HP
2.29 HP/PP
42 HP
3.23 HP/PP
62 HP
5.63 HP/PP
122 HP
17.43 HP/PP
Heal 10d6 + 10 + 4 * P 45 HP
1.13 HP/PP
65 HP
1.67 HP/PP
85 HP
2.24 HP/PP
125 HP
3.47 HP/PP
245 HP
8.17 HP/PP
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