Material required? None
80/100 giving extra checks? No
Obtainable in game? Yes
Wishable Yes

Affects to-hit modifiers while fighting multiple opponents.

Manual info[]

It is difficult to be a cold-blooded warrior when you are surrounded by dozens of enemies in a horrible fray. Usually, your PC will receive disadvantages in combat when surrounded and attacked by lots of opponents. Once a certain critical number of attackers is surpassed (two for fighters, paladins, rangers, monks, barbarians and beastfighters; one for all others), your combat abilities will deteriorate. Your character receives a -1 to hit per monster above the critical number, the monsters above the critical number receive a +2 to hit per such monster and your chances to hit with missiles are reduced by -4 per monster above the critical number...

...unless you know this skill. It will allow you to remain calm and cold-headed in bloody situations and thus mass attacks by monster hordes might be less effective. It's a skill you need to learn somewhere *in* the game.


Missiles have the same –2 penalty as melee, and the critical number for the more courageous classes is in fact 3. The penalties are actually based on the number of times monsters have spent a turn attacking the PC since the PC's last turn, not necessarily the number of monsters. A single monster that's faster than the PC could inflict penalties on its own.

Penalties when fighting multiple monsters can often be avoided simply by moving away after making an attack.

Advanced uses[]

Courage has a chance to negate some or all of the penalty for being attacked multiple times, with higher skill values offering better chances. It's never guaranteed to work, and it's less effective the more times the PC is attacked. Still, at 100 skill level, all or most of the penalty is very likely to be negated in reasonable situations (less than 8 attacks).


Taught by Old barbarian to non chaotics after fulfilling his quest.


Fighting more opponents than PC's class allows (look above at manual info).