Cat lord
Location Either D:35 or D:36
Monster type Humanoid
Alignment Neutral
Unique? Yes
Sees invisible? Yes
Sees in the dark? Yes
Magic resistance High
1.1.1 KPL N/A

The cat lord is a unique NPC found roaming in either level 35 or 36 of the Caverns of Chaos. This level is indicated with the message "This level seems removed from the rest of the world."

If the PC has never killed any cats the cat lord will be friendly and will leave behind the Ring of the Master Cat when chatted with, but if the PC has killed even a single cat, he will not give his ring and he may be hostile. If the PC has only killed a small number of cats, he may start out at uncaring rather than hostile. Killing cats after the cat lord has been generated friendly will not immediately cause him to become hostile, but chatting with him will anger him.

In battle, the cat lord tends to be a very powerful opponent. He is fast, tough, has several attacks per turn that ignore PV, and is capable of casting invisibility. He's not immune to any negative statuses, although he will frequently shrug of paralysis and stun rays. Humanoid-slaying weapons, ball spells, and Burning Hands are most effective for killing him.

As well as having high speed, the cat lord has a movement energy cost of only around 550, making him difficult to outrun for most characters. Teleportation is not possible on the cat lord level, removing another escape option, unless he is lured off of the level.

The cat lord can be sacrificed on an altar, although his preference for diagonal movement can make this difficult. If you have a wand of door creation you can create two doors horizontally or vertically adjacent to an altar in order to force the cat lord to move over it. Alternatively, you can dig out one of the squares by the entrance of the altar room such that his diagonal movement will take him over the altar.

Special abilitiesEdit

Common statsEdit

The cat lord grows more powerful with every cat that the PC kills. Testing shows an increase in the cat lord's stats similar to the effects of one level gained per cat killed, even though his actual level doesn't always seem to increase by such.

More testing is required here.

0 cats killed = DV: 60, PV: 5, Hits: 800, Attacks: 3, Damage: 12-40, Speed: 129.
1 cat killed = DV: 60, PV: 5, Hits: 820, Attacks: 3, Damage: 12-40, Speed: 129.
2 cats killed = DV: 60, PV: 5, Hits: 846, Attacks: 3, Damage: 12-40, Speed: 129.
3 cats killed = DV: 60, PV: 5, Hits: 860, Attacks: 3, Damage: 12-40, Speed: 129.
11 cats killed = DV: 60, PV: 5, Hits: 1020, Attacks: 3, Damage: 64-80, Speed: 130.
24 cats killed = DV: 60, PV: 5, Hits: 1240, Attacks: 3, Damage: 12-138?, Speed: 146.

Corpse effectsEdit

Dooms the PC. Increases Dexterity and potential Dexterity by up to a combined 6 points. The full +6 increase is guaranteed as long as the resulting Dexterity score would be less than 23 (e.g. 16/30 and 19/19 would get the full increase to 22/30 and 22/22 respectively, but 17/30 might not go up to 23/30). Smaller increases become more likely at higher Dexterity, and it can't increase Dexterity higher than 40.

As a spellcasting monster corpse, it has a chance to increase maximum PP and Mana. The Mana increase is unaffected by potential.

Monster memoryEdit

It is to this magnificent creature that all the cats of Ancardia pledge loyalty, and it is him who will avenge their wrongful deaths. He is tall and lean, walking upright, and covered in short, tawny fur. A set of claws emerges from one paw, and his tufted tail begins to twitch. His brilliant yellow eyes grow cold as he looks at you, perhaps looking for his subjects' blood upon your hands.

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