Breaker | |
Y | |
Location | Antediluvian |
---|---|
Monster type | Construct |
Alignment | Neutral |
Unique? | No |
Sees invisible? | No |
Sees in the dark? | Yes |
Magic resistance | Very high |
Picks up items? | No |
1.1.1 KPL | N/A |
Breakers are burrowing constructs that normally only appear in areas that spawn antediluvian monsters. Like many antediluvian monsters, their attacks ignore PV.
Special abilities[]
- Penetrating melee attack
- Can dig through walls
- Ignores traps
- Very often shrugs off bolts and other resistible magic
- Construct abilities
- Cannot be sacrificed
- Immune to death rays, stunning, blindness, paralysis, and poison
- Immune to telepathic mindcraft
Common stats[]
DV: 10, PV: 25, Hits: 120, Attacks: 1, Damage: 4-40. Speed: 100.
Corpse effects[]
Constructs don't leave corpses.
Monster memory[]
This strange apparatus looks like a massive metal box with a wide variety of lights and strange runes covering its main body. The box is supported by three mechanical legs. Additionally it has one appendage tipped by a massive drill. This strange being moves deliberately and with determination.