This page contains a list of all the types of bracers in ADOM.
While equipped, iron bracers will cause 1.5 points of damage per turn to mist elf PCs. Assuming there are no other sources of iron damage, this can be negated by the Immune to Pain talent. Iron bracers are marked with a gray background in the list below.
Name | Weight | DL | DV,PV | Notes |
---|---|---|---|---|
Bracers of boxing | 8s | 1 | [+0,+0] | Increases unarmed fighting to-hit and damage |
Bracers of defense | 10s | 2 | [+2,+0] | |
Bracers of empowerment | 8s | ? | [+0,+0] | Increases PP regeneration rate |
Bracers of lifting | 8s | 1 | [+0,+0] | Increases carrying capacity |
Bracers of piety | 8s | ? | [+0,+0] | Increases piety over time |
Bracers of precision | 8s | 1 | [+0,+0] | Increases missile to-hit |
Bracers of protection | 10s | 2 | [+0,+2] | |
Bracers of purity | 10s | 5 | [+0,+0] | Prevents background corruption |
Bracers of regeneration | 18s | 12 | [+0,+0] | Regenerates 1 HP per turn while worn |
Bracers of resilience | 8s | ? | [+0,+0] | Grants disease resistance |
Bracers of resistance | 10s | 2 | [+0,+0] | Adds resistance to fire, cold, shock, sleep, and death rays. |
Bracers of speed | 10s | 5 | [+0,+0] | Adds +4 to speed while worn |
Bracers of strength | 20s | 2 | [+2,+0] | Increases Strength |
Bracers of toughness | 10s | 2 | [+0,+0] | Adds +4 to Toughness while worn |
Brass bracers | 10s | 2 | [+0,+0] | |
Bracers of pure might | 12s | 6 | [+4,+4] | Artifact; increases Strength and speed by 8, protects against background corruption, grants see invisible |
Bracers of war | 10s | 5 | [+8,+4] | Artifact; adds +8 to Dexterity, regenerates 1 HP per turn, increases chance of critical hits, grants luck, and adds resistance to stunning, death rays and confusion |
Manacles of madness | 60s | 3 | [-4,+4] | Artifact; autocursing, increases Learning by 5, grants teleportitis, improves PP regeneration, grants see invisible, grants acid resistance |
Quicksilver bracers | 10s | 6 | [+7,+3] | Artifact; increases speed by 6, grants resistance to shock, petrification, and paralysis |