Suffix
|
Effect
|
Notes
|
of anger
|
The PC is forced to fight with Aggressive tactics
|
Not to be confused with armors of rage. Note that if the PC changes to Very Aggressive or Berserk tactics, (s)he will still return to Aggressive tactics, thus being slightly calmed by the armor.
|
of balance
|
Gradually shifts the PC's alignment towards Neutral; chaotic and lawful PCs will lose 3 HP every 20 turns due to burning pains
|
Not to be confused with the effects of amulets of balance
|
of carrying
|
Increases Carrying capacity
|
Not to be confused with a girdle of carrying or gloves of carrying
|
of chaos
|
Same effect as an amulet of chaos
|
|
of damnation
|
Dooms the PC while worn
|
|
of defense
|
4 more DV points than usual
|
|
of hate
|
May turn encountered monsters or (peaceful) NPCs hostile
|
Very dangerous around shopkeepers and important quest givers
|
of health
|
Reduces turns spent recovering from sickness
|
|
of hunger
|
Decreases satiation that the PC gets from food
|
|
of leadership
|
Adds +6 to Charisma
|
|
of life
|
Increases maximum HP by 20%
|
|
of order
|
Same effect as amulet of order
|
|
of power
|
Increases maximum PP by 20%
|
|
of protection
|
4 more PV points than usual
|
|
of rage
|
Wearing it doesn't prevent true berserking if all other conditions are met
|
|
of resilience
|
Adds 4-6 to Toughness
|
|
of sloth
|
Decreases speed by 20
|
|
of speed
|
Increases speed by 5
|
|
of the sea
|
Same effect as rings of the fish
|
|
of travelling
|
Halves food consumption when traveling through the wilderness
|
|