This is a page about a playable character class. For other uses, see Barbarian.

Barbarians are a class of warriors known for their incredible prowess in melee combat. Their Strength and Toughness are nearly peerless, and they are capable of delivering immensely powerful attacks that can kill even the most powerful opponents in a single attack. Their skillset is fairly modest, adding only Athletics and Dodge to supplement their combat abilities, as well as Herbalism to increase their general flexibility. Orcs and Dark Elves make excellent Barbarians, adding the excellent Find Weakness skill to this powerful melee class. Troll Barbarians are powerhouses starting out, with strength and toughness that can easily exceed 30 to start. Unless the Barbarian is a Gray Elf, High Elf, or Mist Elf, they will be illiterate regardless of their learning score.

Basic Information[]

Base Stats[]

The base stats for male Barbarians are tabulated below. Female characters will have approximately -1 Strength and +1 Dex. Note that any value may vary from these typical values by around +/-5 due to starsigns or birth effects. See Talk:Archer for details on how these tables were generated.

Barbarians typically receive a huge bonus to Strength, Willpower and Toughness, but also a considerable penalty to Charisma and Mana.

Race St Le Wi Dx To Ch Ap Ma Pe
Human 18  12 16 12 19  6 10  13 
Troll 32  5 13  10  34  3 5
High Elf 18 13  14 19  15 6 14  18 
Gray Elf 18  13  16  17  13 5 18  10  18 
Dark Elf 15 10  19 19  17 4 12 11 17
Dwarf 22  11  17 11 25  9 7 14
Gnome 16  11  14 15 21 10  14
Hurthling 11  10  16 19  23  10  5 13
Orc 25  16 12  25  7 4 10 
Drakeling 23 10  19 11  25  6 7 12
Mist Elf 18 16 10 17 11 7 24 25 18

Starting Skills[]

Skill Typical Value Typical Modifier Available Ingame?
Athletics 30 4d5 No
Climbing 45 4d4 N/A
Dodge 60 3d4 No
First Aid 30 4d4 N/A
Haggling 30 2d4 N/A
Herbalism 20 4d5 Yes
Listening 30 4d5 N/A
Stealth 40 3d4 Yes
Survival 30 4d5 No
Swimming 55 3d4 Yes
Two Weapon Combat 35 4d4 Yes
Woodcraft 15 4d5 No

Crowning Gifts[]

With the exception of Death's Blade, all of the Barbarian's crowning gifts are fairly desirable. Vanquisher is generally considered the weapon of choice for Barbarians simply because the slaying powers combined with the Barbarian's natural strength and tremendous blows, can typically mean instant kills on even the most powerful monsters such as the ACW.

HP, PP, To-hit Growth by Level[]

HP: Very high
PP: None
Melee to-hit: Very high
Ranged to-hit: High

Special Abilities[]

Class Abilities[]

  • Heir gift: Brutal mithril two-handed sword, typical stats (+6, 4d5+6) [-1,0] .
  • With the exception of Gray Elves, High Elves, and Mist Elves, all Barbarians are illiterate.
  • Barbarians face huge difficulties learning spells. Even with a wished for Concentration skill and massive learning score, Barbarians will be unable to learn all but the simplest of spells.

Class Powers[]

  • Level 6: Can use mighty blows that do double damage for 2500 energy cost. (This is properly modified to equate attack energy cost times 2.5, so if your normal attack energy cost is 800, mighty blows cost 2000 energy points.)
  • Level 12: Base movement score speed is 750.
  • Level 18: Can use tremendous blows that do triple damage for 4000 energy cost. (As with mighty blows, tremendous blows cost attack energy cost times 4 energy points. If your attack energy cost is 800, tremendous blows cost 3200 energy points.)
  • Level 25: Gain +1d4 more hit points per level.
  • Level 32: Gain +3 Strength and Toughness.
  • Level 40: True berserking damage increase by +10.
  • Level 50: True berserking base attack speed reduced to 800 energy cost.

Keep in mind that the energy cost values displayed here will be modified by other factors that decrease them, such as weapon skill or seven league boots.

Starting Gear[]

Human Troll High Elf Grey Elf Dark Elf
Dwarf Gnome Hurthling Orc Drakeling
Mist Elf Ratling