Artifacts are special items in ADOM, which are indestructible through conventional means and are unique (with the exception of the si).

Artifacts can be generated in different ways; several are only available through the completion of certain quests, while others are randomly made available in a variety of ways including precrowning, shops, vaults, surges of power and random drops. In versions 1.1.1 and earlier, it was possible to generate a random artifact weighing 10s or less by pickpocketing; this feature has been removed in version 1.2.0.[1] In version 1.1.1, some artifacts were only available through crowning or not at all; this bug has been fixed in 1.2.0.[2]

While equipped, all artifacts increase food consumption by 0.5 units per turn per artifact. Crowned players get a discounted cost of 0.25 units per turn per artifact. This penalty is rounded down, meaning that PCs who are not crowned can equip a single artifact without penalty, while those who are crowned can equip three.

The value of artifacts varies considerably; some are more valuable than nearly any randomly generated item, while others may not only be useless, but actually harmful to keep around.

Most artifacts can only be destroyed by being sacrificed to a deity or fed to the Demented Ratling. Notable exceptions include the potion of literacy, which disappears after it is drunk, and the ring of the master cat, which will explode if the PC kills a cat while wearing it. The Elemental Chaos Orbs cannot be destroyed by any means whatsoever.

Prior to ADOM 1.2.0, it was possible to destroy artifact potions by kicking them, to consume artifact potions by Alchemy or turn them into poison (with the poison hands corruption or the level 6 Assassin class power), to break artifacts with a cursed scroll of repair, or to melt metal artifacts into ingots with the level 6 Weaponsmith class power; all of these issues have now been fixed[3]. Additionally, as of v. 1.2.0, monsters that flee into the wilderness while carrying (an) artifact(s) can be found roaming the wilderness (otherwise the artifact would have been permanently lost)[4].

Below is a list of all artifacts in ADOM, sorted by how they may be found. Guaranteed artifacts can be found in-game provided that the player meets certain conditions or completes certain quests. Random artifacts can be generated randomly, though only one copy of each artifact can be generated in the same game.

Guaranteed ArtifactsEdit

Name Type of Item Location Notes
Chaos Orb of Elemental Fire Tool Tower of Eternal Flames Grants +10 Strength while equipped, can be 'U'sed to replicate the Fireball spell. Vital for winning the game.
Chaos Orb of Elemental Air Tool Air Temple Grants +10 Dexterity while equipped, can be 'U'sed to summon a tame air elemental. Vital for winning the game.
Chaos Orb of Elemental Earth Tool Earth Temple Grants +10 Toughness while equipped, can be 'U'sed to replicate the Earthquake spell. Vital for winning the game.
Chaos Orb of Elemental Water Tool Water Temple Grants +10 Willpower while equipped, can be 'U'sed to completely heal the PC. Vital for winning the game.
Chaos Orb of Elemental Mana Tool Mana Temple Grants +10 Mana while equipped, can be 'U'sed to completely restore PP and add Mana. Vital for winning the game.
The si Tool CoC D:8 Replicates indefinitely while in the player's inventory.
Sword of Nonnak Weapon Dwarven Graveyard Found by digging at the grave of Griff Bloodax in the lower level of the Dwarf Graveyard. Weak weapon, but provides nice increase to Willpower.
Big Punch Weapon Dwarftown Reward for completing Thrundarr's Quests. Powerful weapon, but extremely heavy.
Rolf's Companion Weapon Dwarftown Given to lawfuls by the dwarven mystic. Damage increases dramatically when paired with Rolf's Saviour.
Death's Sting Weapon Arena Awarded for winning 20 fights in the Arena. Can be traded to Bart for skills and weapons training.
Needle Weapon CoC UL:4 Awarded completing Sharad-Waador's Quest. Damage increases dramatically when paired with Sting.
Sting Weapon Assassins' Guild Carried by the assassin prince. Damage increases dramatically when paired with Needle.
Moon Sickle Two-Handed Weapon Caverns of Chaos Found on a random level between Dwarftown and the wall of flames. Corrupts when used to attack, turns potions into potions of raw chaos.
Rune-covered trident Two-Handed Weapon Received at level 16 or 36 Reward for sending Blup to his mother. Raven-born characters receive at level 16. Others receive at 36.
Axe of the minotaur emperor Two-Handed Weapon Minotaur Maze Reward for slaying the minotaur emperor. Extremely heavy. Large loss of DV as a two-hander. Good at scoring critical hits and excellent damage.
Sceptre of Chaos Two-Handed Weapon SIL Found on the floor of the SIL, guarded by MaLaKaI. Essential for an ordinary chaos god ending. Makes a poor weapon as it corrupts and dooms the PC.
Trident of the Red Rooster Two-Handed Weapon Terinyo Reward for giving Khelavaster the crumpled scroll. Essential for Ultra Endings.
Crown of science Helmet Darkforge Lying on the ground in a hidden room in Darkforge. Dubious value; dooms, but provides a large increase to Learning.
Crown of Chaos Helmet Ancient Stone Circle Reward for killing Keriax. Essential for Ultra and ordinary chaos god endings. Useless otherwise; corrupts while carried, dooms while worn.
Ancient mummy wrapping Body armor The Pyramid Dropped by Rehetep when killed. Provides numerous useful intrinsics in exchange for mediocre DV/PV and significant loss of Appearance.
True Strength Girdle D:50 Available only to a Paragon of Order. One of the most desirable artifacts, but quite difficult to obtain.
Shield of raw steel Shield Darkforge Reward for Killing Guth'Alak. Dubious value; corrupts the PC, but provides two elemental immunities.
Rolf's Saviour Shield Dwarftown Reward for completing Thrundarr's Quests, only given to lawfuls or dwarves. Players who meet either (or both) of these conditions may not always receive the shield regardless. Increases damage of Rolf's Companion while worn.
Elemental gauntlets Gauntlets Dwarven Graveyard Hidden in a small room behind the grave of Griff Bloodax. Protects worn rings, reduces corrupting effects of Chaos Orbs.
Boots of great speed Boots Quickling Tree Guarded by a quickling king and queen at the end of the Quickling Tree. Gives great speed but corrupts while carried and dooms while equipped; extremely situational.
Black torc Necklace Druid Dungeon Only available to players who take the Kill Keethrax quest. Useful intrinsics and speed boost, but curses the PC.
The ankh Necklace The Pyramid Dropped by Rehetep. Gives luck, fate smiles, and increases luck.
Amulet of raw steel Necklace Darkforge Reward for Killing Thrundarr. Corrupts while carried or equpped, considered to be generally useless.
Medal of Chaos Necklace High Mountain Village Reward for completing Gaab'Baay's Quests. Required for an ordinary chaos god ending or Ultra ending; dubious value otherwise.
Ring of the master cat Ring Caverns of Chaos Players who have not killed any cats receive it from the cat lord. One of the best artifacts in the game due to its Dexterity and speed bonuses.
Ring of the High Kings Ring Hall of the High Kings Used to allow players to pass the eternal guardian. Otherwise unremarkable.
Phial of Caladriel Potion Gremlin Cave Casts light when 'U'sed for all of the PC's PP. Can temporarily blind humanoids if thrown at them; limited use otherwise.
Potion of literacy Potion Dwarftown Reward for completing Thrundarr's Quests. Grants the Literacy skill to illiterate players, or raises it and trains Learning otherwise.
Amulet of resurrection Amulet Lawenilothehl (August 30) Added in v. 1.2.0; only generated on Resurrection Day, in the black market. Works as an upgraded, indestructible amulet of life saving.
Tome of donors Book Moldy dungeon Found on the 5th level of the moldy dungeon. Can be read for various beneficial random effects.
Antediluvian dwarven map fragment Scroll Various Six of these can be found. The complete map can be assembled once all have been collected. Added in 2.3.0.
Ancient dwarven key Tool Eerie Glade Found in a special grave in an eerie glade; required to open the portal at the bottom of the Sinister dungeon. Added in 2.3.0.
Antediluvian dwarven map Scroll Assembled from map fragments Reading this reveals the location of Rolf's fortress. Added in 2.3.0.
Unpick axe Weapon Rolf's fortress Found on the first level of Rolf's fortress; it is a pick axe that can be used both to dig and create walls. Added in 2.3.0.
Bergbringer Tool Stone dragon caves Dropped by Katharamandus. It is necessary to complete Rolf's quest and to access the volcano. Using it causes an earthquake. Added in 2.3.0.
Gleaming dwarven rune axe Weapon Rolf's fortress Rewarded by Rolf upon successful completion of his quest. An excellent weapon with good damage and defense. Added in 2.3.0.
Gleaming dwarven shield Shield Rolf's fortress Rewarded by Rolf upon successful completion of his quest. One of the best shields in the game. Added in 2.3.0.
Heart of Ancardia Tool Volcano Found on the 16th and final level of the volcano. Using it summons a fire elemental companion. Added in 2.3.0.
Cornucopia Tool Fungal Caves Dropped by the Fungoid overlord. Increases luck when equipped; can be zapped to increase satiation. Added in 3.0.0.
Horn of plenty Tool Fungal Caves Dropped by the Fungoid overlord. Increases luck when equipped; can be zapped to create herbs, food, and water. Added in 3.0.0.
Chain mail of raw steel Body armor Darkforge Reward for kill the seraphim of order. Grant regenration and paralysis resistance, but corrupts. Added in 3.0.0.
Weird fire starter Tool Minotaur maze Found on the final level of the maze. Using it in the right place and time opens up the Ultimate Dungeon. Added in 3.0.0.
Scroll of omnipotence Scroll Ultimate Dungeon Dropped by the Supreme balor. Added in 3.0.0.

Random ArtifactsEdit

Available in all versions (since 0.5.0)Edit

Name Type of Item Notes
Serpent's Bite Weapon Always poisoned, slays humanoids, high critical hit rate. Considered to be one of the best weapons in the game.
Scorched spear Weapon Quite useful if found before the ancient mummy wrapping; one of the few one-handed spear artifacts in the game.
Hammerhead Weapon Crowning gift for Dwarves. Unbreakable pickaxe.
Purifier Weapon Crowning gift for Druids and Priests. Excellent damage and slaying powers, grants luck. Somewhat heavy.
Soaker Two-Handed Weapon Sometimes called "sucker". Dubious value due to extremely low damage and inability to be used with a shield.
Skullcrusher Weapon Crowning gift for Barbarians, Weaponsmiths, Priests, and Farmers. Humanoid slayer, decent intrinsics.
Executor Weapon Crowning gift for Assassins and Duelists. Despite cursing the PC, considered to be the best one-handed weapon in the game due to excellent slaying powers and damage.
Wyrmlance Two-Handed Weapon Slays dragons. Quite useful if found before the Tower of Eternal Flames.
Hammer of the gods Two-Handed Weapon Crowning gift for Paladins, Farmers, Priests, and Weaponsmiths. Very heavy and high damage, provides shock immunity. Returns when thrown.
Long Sting Two-Handed Weapon Crowning gift for Fighters and Farmers. Boosts Perception and speed and has great to-hit when thrown, but deals poor damage and doesn't return.
Staff of the Archmagi Two-Handed Weapon Crowning gift for Elementalists, Wizards, and Necromancers. Substantial increase to Mana. Rarely used because caster classes generally prefer shields.
Thunderstroke Missile Crowning gift for Archers. Extremely powerful quarrel that, as of v. 1.2.0, (usually) returns when fired.
Whirlwind Missile Weapon Crowning gift for Thieves, Archers, Bards, Druids, and Farmers. Useful for PCs with good sling proficiency.
The Far Slayer Missile Weapon Crowning gift for Archers and Assassins. Very heavy but has fantastic to-hit and damage.
Protector Shield Crowning gift for Fighters and Weaponsmiths. Excellent stats, decent intrinsics.
Crown of leadership Helmet Crowning gift for Merchants. Excellent bonus to charisma, respectable stats and intrinsics.
Nature's Companion Armour Crowning gift for Beastfighters, Druids, and Rangers. Two immunities, excellent bonus to speed. Fantastic artifact overall.
Robes of resistance Armour Crowning gift for Healers, Merchants, Mindcrafters, Monks, and Wizards. Excellent PV, nice bonus to Toughness.
Ironfist Gauntlets Crowning gift for Duelists. Great bonus to Strength. Protects worn rings.
Preserver Amulet Crowning gift for Beastfighters, Healers, and Necromancers. Excellent bonuses to PV, DV, and Willpower. Great intrinsics. One of the most coveted artifacts in the game.
Bracers of war Bracers Crowning gift for Beastfighters, Fighters, and Weaponsmiths. Excellent bonuses to PV, DV, and Dexterity. Fantastic intrinsics. Universally desirable.
Ring of immunity Ring Crowning gift for Elementalists, Mindcrafters, Monks, Necromancers, Weaponsmiths, and Wizards. Provides immunity to all elemental damage and good PV/DV. Excellent artifact.
Black tome of Alsophocus Book Sometimes called "the black tome of suck". Very dangerous. Reading it teaches a random spell, but adds corruption determined by the difficulty of the spell. Merely carrying the book also corrupts slowly. Dipping it into potions will create potions of raw chaos.

Crowning-only artifacts prior to v. 1.2.0Edit

The following artifacts could only be obtained via crowning until this bug was fixed in v. 1.2.0.

Name Type of Item Class Availability Notes
Boots of the divine messenger Boots Archers, Bards, Beastfighters, Merchants, Monks, Rangers.

Excellent bonus to Dexterity. Fantastic intrinsics. Merchants, Bards, and especially Archers may prefer seven league boots for the increased movement bonus. Fantastic for Beastfighters, Monks, and high-level Rangers, who already have movement bonuses.

Sun's Messenger Missile Weapon All High and Gray Elves, Archers, Rangers. Indestructible bow with great damage modifiers and undead slaying. Archers love this artifact, although in most situations The Far Slayer is better.
True Aim Missile Archers, Rangers Very powerful arrow that, as of v. 1.2.0, (usually) returns when fired.
Cloak of Oman Cloak Assassins, Bards, Beastfighters, Thieves. Very nice DV/PV and Dexterity bonuses. Gives teleportation, which is useful once controlled. Does not protect worn equipment like a hooded cloak (verify me).
Death's Blade Two-Handed Weapon Assassins, Barbarians, Chaos Knights, Fighters. A standard eternium two-handed sword is better than this. Provides death ray resistance. Usually disappointing to receive.
Kinslayer Weapon Assassins, Duelists, Necromancers Humanoid slayer with respectable damage. Best one-handed artifact sword in the game.
Grod Two-Handed Weapon Barbarians, Chaos Knights, Fighters Excellent damage, slays demons, often scores critical hits, provides fire immunity. Nasty loss of DV, especially as a two-hander.
Vanquisher Two-Handed Weapon Barbarians, Fighters, Necromancers Slays everything. One of the most desirable crowning gifts.
Cat's Claw Weapon Thieves, Bards Absolutely pitiful damage. Dexterity bonus makes it passable for missile users or spellcasters who never melee.
Staff of the Wanderer Two-Handed Weapon Bards, Druids, Elementalists, Healers, Merchants, Mindcrafters, Wizards Boosts Toughness and grants useful intrinsics, but most of these classes would prefer to use a one-handed weapon and a shield.
Trusted One Weapon Bards, Duelists, Merchants, Paladins Great intrinsics and defensive bonuses, but terrible as a weapon. Situationally useful.
Black Thumb Weapon Druids Minor boost to Toughness, slays plants. There are only four monsters in the game that are plants, none of which are particularly dangerous. Not very useful.
Nature's Friend Shield Druids, Elementalists, Farmers, Rangers Poor DV value and gives intrinsics easily found elsewhere.
Brannalbin's Cloak of Defense Cloak Elementalists, Healers, Mindcrafters, Wizards Reasonable stats for a cloak and indestructible, but permanent invisibility greatly increases food consumption. Does not protect worn items from water damage (verify me).
Iron Crown of Havlor Helmet Elementalists, Merchants, Mindcrafters, Monks Massive DV and PV, especially for a helmet. Hefty to-hit penalties.
Shirt of the Saints Armour Farmers, Healers, Monks, Priests Decent PV/DV, excellent intrinsics.
Shezestriakis Gauntlets Healers, Merchants, Monks Excellent DV and intrinsics, but absolutely colossal penalty to to-hit. Protects worn rings. Not very desirable, especially as all three classes have much better crowing gifts available.
Aylas Holy Scarf Amulet Paladins, Priests Fantastic DV/PV bonuses, especially for an amulet. Desirable, although not generally the preferred crowning gift for Paladins.
Justifier Weapon Paladins, Priests (in v. 1.1.1) Best crowning gift for Paladins; demon and undead slayer and deals double damage in their hands. Useless for others, as it will deal half damage.
Perion's mithril plate mail Armour Paladins, Weaponsmiths In v. 2.3.2 excellent PV and provides useful but easily obtainable resistances. (Mediocre in earlier versions)
Bugbiter Weapon Rangers Best one-handed artifact spear in the game and adds Dexterity. Damage is mediocre.
Silver key Tool Thieves Acts essentially as an unbreakable set of keys.  In v. 1.2.0 will generate locked, trapped doors on an empty square in exchange for PP. Not terribly useful.

Added since v 1.2.0Edit

Name Type of Item Notes
Foeslammer Two-handed Weapon Crowning gift for Chaos Knights (unavailable to other characters).

Very powerful weapon that slays humanoids and plants, and has an increased critical ratio even against other monsters. Spreads terror.

Spiked armor of chaos and terror Body armor Crowning gift for Chaos Knights (unavailable to other characters).

Amazing PV and good intrinsics. Spreads terror, so it cannot be worn around shopkeepers or in villages without angering them. Otherwise, by far the best artifact armor in the game.

Moloch's Thorns Boots Crowning gift for Chaos Knights (unavailable to other characters).

Extremely heavy and strong boots that allow the wearer to kick with devastating force and control teleportation, but also slow him/her down. Automatically smash any altar the PC stands on, risking divine retribution.

Crowned spiked helmet of chaos lordship Headgear Crowning gift for Chaos Knights (unavailable to other characters).

Very strong helmet that provides water breathing and see invisible. Spreads terror.

Fencing gloves of St. Montojja Gauntlets Crowning gift for Duelists (unavailable to other characters).

Provides useful intrinsics and great bonuses to Dexterity, speed, and DV; very good artifact overall.

Rapier of the needle Weapon

Crowning gift for Duelists (unavailable to other characters).

Decent damage potential, with an increased critical rate. Good bonuses to Dexterity, speed, and DV.

Staff of Creation Two-handed weapon Crowning gift for Mist Elves (unavailable to other characters).

Provides an enormous boost to Willpower and some very useful intrinsics. Mediocre as a weapon.

Masher Weapon Mace whose damage and strength bonuses improve as it drinks blood. Grants resistance to stunning, resistance to confusion, and see invis.
Whip of the vampire snake Weapon Whip whose to-hit, damage, dexterity, and speed bonuses improve as it drinks blood. Grants resistance to poison.
Arak's Guard Two-handed weapon Pole arm whose to-hit, damage, and toughness bonuses improve as it drinks blood.
Judge & Jury Two-handed weapon Two-hander whose to-hit, damage, and dexterity bonuses improve as it drinks blood. Grants death ray resistance, shock resistance, and see invis.
Devilbane Missile Returning scurgar that slays demons.
Kalmius' Shield Two-handed weapon Staff with respectable damage that improves willpower, DV, and PP regeneration. Grants death ray resistance and paralysis resistance.
Ring of the archmages Ring Improves DV, PV, mana, and PP regeneration. Grants resistance to sleep, death rays, paralysis, and shock. Grants see invis and teleport control.
Helm of the Night Watchmen Helmet Improves perception and generates light. Grants resistance to sleep, stunning, and confusion.
Quicksilver bracers Bracers Improve DV, PV, and speed. Grant resistance to petrification, paralysis, and shock.
Lead great axe Two-handed weapon Poisonous two-hander that slays plants and is good at scoring critical hits.
Staff of wonder Two-handed weapon Recharging staff that grants knowledge of a random spell when zapped. Good bonuses, but contains the essence of Chaos and Corruption.
Silence of the Dead Weapon Poisonous, humanoid-slaying dagger whose to-hit, damage, and dexterity bonuses improve as it drinks blood. It grants resistance to poison, sleep, and death rays. It grants luck, fate smiles, see invis, and water breathing. It returns when thrown.
The Wall Shield Gives a massive amount of DV and PV. Improves toughness and grants resistance to stunning.
Boots of the far wanderer Boots Improve willpower and speed. Grant both teleportitis and teleport control. Grant water breathing and sleep resistance.
Bloody Rose Weapon Whip with a high chance to score critical hits. Grants resistance to stunning and shock.
Chain mail of the martyred crusader Body armor Greatly improves willpower, protects against background corruption, and improves PP regeneration. Grants luck, fate smiles, poison resistance, death ray resistance, confusion resistance, water breathing, shock immunity, and disease immunity.
Third Eye Helmet Randomly maps nearby parts of the current level. Improves perception and grants see invis.
Wyrm's Behest Body armor Grants luck and immunity to all four elements.
Circlet of the pure mind Helmet Improves willpower and PP regeneration. Grants resistance to death rays and confusion.
Manacles of madness Bracers Autocursing bracers that improve learning and PP regeneration. Grant teleportitis, acid resistance, and see invis.
Headman's Hand Two-handed weapon Two-hander whose to-hit and damage improve as it drinks blood. Good at scoring critical hits. Grants resistance to death rays and immunity to cold.
Venom Mantle Cloak Grants resistance to poison and immunity to acid. Monsters attacking in melee are damaged and blinded by acid.
Scroll of the finder Scroll Acts as a scroll of magic mapping, gold detection, item detection, monster detection, or treasure creation. Not consumed when read, but each read causes a small amount of corruption.
Nature's Breath Two-handed weapon Unlife-slaying recharging staff that creates an herb patch when zapped. Grants resistance to poison, sleep, paralysis, and disease.
Scorpion's Sting Weapon Poisonous spear with respectable damage. Improves speed. Grants luck, see invis, poison resistance, and confusion resistance.
Potion belt Girdle Makes carried potions weightless and immune to item destruction.
Bracers of pure might Bracers Bracers that improve DV, PV, strength, and speed. They protect against background corruption and grant see invis.
Robe of the master monk Body armor Lightweight armor that improves willpower and speed. Grants see invis, water breathing, and disease immunity. Grants resistance to fire, cold, shock, poison, sleep, paralysis, and confusion.
Amulet of indomitable life Amulet Improves DV, PV, and toughness. Grants regeneration, disease immunity, poison resistance, and death ray resistance.
Black whip of extinction Weapon Whip that slays dragons, demons, unlife, humanoids, giants, undead, insects, plants, and jellies.
Eagle's Claw Weapon Sword that is good at scoring critical hits and causes the wielder to levitate. Slays undead, unlife, and insects. Grants immunity to cold and resistance to confusion.
Sonic Boom Missile Boomerang that improves DV, PV, dexterity, and speed. Grants shock immunity and confusion resistance. Enemies damaged by it are stunned.
Tattered cloak of the dark souls Cloak Autocursing cloak of invisibility that reduces willpower. Grants resistance to sleep.
Stone of the ages Amulet Improves DV, PV, and learning. Grants resistance to death rays, paralysis, and petrification. Can absorb artificial aging.
Michals Transmogrifier Weapon Mace that spreads terror and improves charisma. Stone statues damaged by it are tamed. Grants shock resistance.
Hornet's Sting Weapon Rapier that grows in power when it drinks blood (note that not only to-hit, but also PV/DV and speed increase). Grants teleportitis and teleport control, but low stats.

Inaccessible artifacts in v. 1.1.1 onlyEdit

These two artifacts were present in earlier versions of ADOM but are not accessible with an unpatched 1.1.1 executable, due to the same bug that causes many of the others to be only accessible via crowning. This was fixed in 1.2.0, meaning they are available once again.

Name Type of Item Notes
Lust for Glory Shield Mediocre DV/PV but grants resistance to death rays, paralyzation, and petrification.
Celestrix Girdle Massive bonus to DV/PV, particularly for a girdle, plus numerous desirable intrinsics, but situational since it also causes dooming.
Community content is available under CC-BY-SA unless otherwise noted.