Not to be confused with the Chaos Archmage
Archmage is a title the ADOM community has bestowed on any character who can repeatedly bookcast the Wish spell indefinitely. The obstacles to this form of ultimate arcane power are quite extreme. The PC does not need to be a Wizard or even a spellcaster to become an archmage, but it is very difficult otherwise
Finding the spellbook Edit
The spellbook of Wish is the rarest spellbook in the game, but it is not impossible to find. Wizards and Necromancers are guaranteed to have one generated in the Library. Other classes will find a lot of spellbooks there as well, one of which can turn out to be a spellbooks of Wish. In most cases, other classes will have to resort to scumming methods, such as restocking shops, slaughtering the Animated Forest, . If your aim is to become an Archmage Wizard, you should take great care in the Library to not let any spellbooks be destroyed.
Reading the spellbook Edit
Wish is by far the hardest spellbook in the game to read. Again, it is beneficial to be a Wizard or other spellcasting class; non-spellcasters will need significantly higher Learning. The Literacy and Concentration skills should be maximized prior to attempting to read the spellbook. Reading in a shelves of books room is also helpful.
The wish spellbook takes 3,003 turns to read successfully. Provided that the PC doesn't have anything increasing their hunger rate (being a troll, encumbrance, equipped artifacts, equipped invisibility-granting items, or the Thin and nimble corruption) there is barely enough time to read the spellbook at bloated and not die of starvation.
A blessed stomafilia herb should allow reading the book safely, as will items that can increase satiation at bloated, such as scrolls of satiation, potions of toughness, potions of potential toughness, Staff of nourishment, and the Cornucopia.
Alternatively, the spellbook can be read in a rich flavor room, which prevents satiation from going down.
Prior to version r65, Teleportitis or the Astral planes corruption would make reading the spellbook close to impossible. If it had been provided by a non-removable source (the intrinsic that can be gained by drinking from pools or eating pixie corpses) and there were no pools left to get rid of it, the player had to relocate to a corrupting no-teleport area (the water temple, for instance).
Learning Wish without the spellbook Edit
Certain race/class combinations (e.g. troll Mindcrafter) may be unable to learn Wish from the spellbook, or may want to avoid the risk of the spellbook being destroyed on an unsuccessful read. Wish knowledge can instead be obtained from wands of wonder and potions of wonder. Like finding the spellbook, this is quite unlikely and may require a lot of scumming. The amount of spell knowledge gained this way is low, so the PP cost of Wish will be higher.
Casting the spell Edit
Wish costs 3000 PP if at least 100 points of spell knowledge are available. This can be reduced to 1500 by being lawful on Silvernight. Note that the cost of Wish is not discounted for chaotic characters on Darknight.
- A room that says "The atmosphere of this room makes your skin tingle!" can be used to lower the spell cost by 20%. Although the cost cannot be lowered below 1500, this can be helpful for PCs with less than 100 spell knowledge.
- The mana battery corruption also reduces spell costs by 20%. Again, this is useful for PCs with less than 100 spell knowledge.
- The Wizard/Priest class powers that lower spell cost do not affect the Wish spell.
However, for an archmage, casting the spell is not enough; casting will lower spell knowledge, and the book will not provide infinite knowledge. As spellbooks of wish cannot themselves be wished for, the player will be unable to replenish these castings unless they find another spellbook. To attain truly infinite wishes, the player must bookcast the wish; bookcasting does not reduce spell knowledge and will never use up or damage the book. The bad news is that bookcasting triples PP cost. The good news is that the Great Book Caster talent will reduce this penalty to a mere 50% increase. "Magically charged" rooms can further reduce the cost of bookcasting by 25%. PCs can pay for some of this cost with HP (1 HP pays for 2 PP), although this incurs a potentially lethal satiation cost since version p7.
Successfully casting the wish spell reduces a random Attribute by 10 points, which will gradually reduce bonus HP and PP. The PC must have enough base HP and PP to bookcast Wish with all Attributes at a base score of 1. If this condition is met, the player is an Archmage, as at this point there is nothing that can keep them from bookcasting wish over and over; any limiting factors can be overcome with wishes.
Increasing base HP Edit
Base HP can be increased by drinking blessed healing potions, namely potions of ultra healing, potions of extra healing, and potions of healing. These can be generated in large numbers with various scumming techniques (see Finding the spellbook). Jharod is also a bottomless source of potions of ultra healing, provided the player has a means of healing monsters that have not been attacked by the PC (healing spells or class powers). A limitless supply of injured monsters can be created by bringing a fluff ball to the Water Dragon Cave. As Jharod's regeneration will keep him from drowning, he can be safely lured underwater.
The "of life" armor suffix increases max HP by 20%.
Items that provide Toughness bonuses are very useful, as they will increase HP even when natural Toughness is reduced to 1. These include bracers of toughness, knife of endurance, Chaos Orb of Elemental Earth, Rolf's Companion, and a few non-guaranteed artifacts.
Increasing base PP Edit
PCs afflicted with the mana battery corruption will drain any wand they touch of its charges. This yields PP; 1 for an uncursed wand, 2 for a blessed one (number of charges above 0 is irrelevant). A level 32 Wizard can recharge any wand once. Wands can be generated in large numbers with various scumming techniques (see Finding the spellbook). Non-artifact magic staves can also be used, and are even renewable. The PC can leave a pile of undesirable magic staves on the ground and pick them up once they're fully recharged.
The "of power" armor suffix increases max PP by 20%.
Items that increase Mana are very useful, as they will increase PP even when natural Mana is reduced to 1. These include staff of the magi, pendant of mana, Trident of the Red Rooster, Crown of Chaos, Chaos Orb of Elemental Mana, and Staff of the archmagi.
Recovering PP Edit
The Chaos Orb of Elemental Mana can be used to significantly cut down the time spent waiting for HP and PP to regenerate. Using it restores all PP, increases Mana by 3, and increases base PP by 10. Using it also gives 5000 corruption points, but this can be reduced by wearing the Elemental gauntlets, being L+, and the Unicorn star sign. One wish for scrolls of corruption removal is usually more than enough to cancel out the corruption gain. Eventually, multiple wishes will possible from full PP (this can be further sped along with wishes for "power").
Being an Archmage Edit
Obviously, ultimate arcane power has nice perks. The player can wish for unlimited amulets of life saving, keeping them safe from most deaths (level 50 necromancers with toughness-boosting gear don't even need these). Aging and corruption deaths can be staved off with potions of longevity and scrolls of corruption removal. See Archmage wishes for more ideas.