Andor Drakon | |
@ | |
Location | cHaOs plane |
---|---|
Monster type | Demon Humanoid |
Alignment | Chaotic |
Unique? | Yes |
Sees invisible? | Yes |
Sees in the dark? | Yes |
Magic resistance | Medium |
Picks up items? | ? |
1.1.1 KPL | N/A |
Andor Drakon, the ElDeR cHaOs GoD is the final opponent faced by players attempting either an Ordinary chaos god ending or an ultra ending. He exists on the cHaOs plane, a dimension separated from the reality of the Drakalor Chain by the Chaos Gate. In many respects, simply getting to Andor Drakon is more difficult than actually defeating him; reaching him requires the PC to complete several difficult side-quests in addition to what is necessary to win a normal game. Defeating Andor Drakon requires a significant amount of preparation; he will easily devastate players who forget a critical item, but players who are properly prepared are more likely to be concerned about killing him before the hazardous background corruption of the cHaOs plane transforms their PC into a writhing mass of primal chaos.
Andor Drakon has approximately 10000 health, and the monster memory reveals him to have 80 DV, 50 PV, and a speed of around 200. He makes numerous attacks per turn, which may include physical attacks, casting spells, or summoning. His physical attacks penetrate armor and paralyze (unless the PC has resistance); paralysis in this case almost invariably results in a slow and painful death. His melee attack also causes corruption and strength/toughness drain.
Andor Drakon casts several spells of note: first, he is capable of casting death rays, which will instantly kill unprepared PCs and otherwise deal hundreds of points of damage. He is also capable of casting darkness, teleportation, invisibility, stat drain, and confusion. In addition, he may pass through walls. He is capable of summoning chaotic creatures including Chaos servants and writhing masses of primal chaos.
Strategies for Killing Andor Drakon
Preparation
Generally, any PC who wishes to face Andor Drakon needs the following intrinsics:
- Death ray resistance
- Paralysis resistance
- See invisible
- Teleport control
- Confusion resistance (ideally several)
Death ray and paralysis resistance are necessary to avoid his most lethal attacks; see invisible is necessary to locate him; teleport control is necessary to move quickly about the cHaOs plane to minimize corruption, to track Andor Drakon if he teleports away, and in the event that the PC acquires the astral planes corruption. A light source is also strongly recommended, as are a spare pair of thick gauntlets. Note that the Trident of the Red Rooster provides both death ray resistance and see invisibility. For PCs lacking the trident, the ancient mummy wrapping also provides these intrinsics. Corruption removal is essential for PCs that are not Champions of Law, as these PCs must enter the cHaOs plane extremely corrupted, and will die from corruption within a very small number of turns. Champions of Law require minimal corruption removal, but a few extra scrolls of corruption removal will not go amiss if they are available.
PCs also must be able to inflict a massive amount of damage in a relatively short period of time to avoid death by background corruption or Andor Drakon's massive stat draining.
Potions of cure corruption
Unlike other monsters with a corrupting melee attack, Andor Drakon does not lose any special abilities when hit with a potion of cure corruption. Given his massive HP total, using potions in this way is not practical.
Disablers
Andor Drakon cannot be blinded, stunned, paralyzed, or confused. He can be affected by Slow Monster.
Fighting in melee
Melee is an ill-advised approach to the fight. Andor Drakon attacks many times, ignores PV, and can drain stats with every attack, either through physical hits or the stat drain spell. The Trident of the Red Rooster, Needle and Sting, Axe of the minotaur emperor, exceptionally powerful affixed weapons, and other appropriate slaying weapons, in combination with extremely high speed might be up to the task. All weapons should be blessed, since this adds a 50% damage bonus to attacks against him.
Fighting with missiles
Humanoid and demon slaying missiles are highly effective against Andor Drakon, although maintaining a clear line of fire can be difficult due to his summons. If the PC avoids being in a straight line with him, he will mostly cast fairly useless elemental spells. The Trident of the Red Rooster and the Rune-covered trident can be used as missiles, although normal slaying ammunition is sufficient.
Fighting with spells
Andor Drakon is capable of draining PP at an incredible rate. PCs wishing to kill him with spells may need to cast all spells from HP. Further, Andor Drakon appears to gain 1-2 speed for each spell cast. PCs using bolt spells will need to make sure Andor Drakon isn't standing in a wall, and may have to contend with his death rays. Although he can shrug off bolts, this is not a big issue for high-level PCs. Lightning Bolt or wand of lightning are the best magical offense, as they can hit multiple times and it's possible for the PC to resist shock damage.
Special Considerations
Beastfighters
To complete an ultra ending, Beastfighters will need to kill Andor Drakon while wielding the Trident of the Red Rooster. Their penalties to melee weapon combat are severe enough that fighting him with the trident is impractical. Unarmed melee is also less than ideal due to the lack of blessing and slaying powers. Beastfighters may need to rely on missile attacks for this fight.
Mindcrafters
Unlike spells, mindcraft is impossible to use with no PP. In addition, Andor Drakon's phasing nature makes him immune to telekinetic mindcraft, and he is immune to confusion.
Paladins
Paladins who are lucky enough to find Justifier are probably best off using this weapon for the duration of the battle, only switching to the Trident of the Red Rooster at the end. Justifier is a demon slayer, and the damage of all modifiers (including slaying) is doubled when a Paladin strikes with it. Particularly for Paladins with high strength, this will likely outstrip the damage done by the trident.
Bards and Necromancers
Killing Andor Drakon with pets is highly problematic, because he frequently uses teleport and paralysis on them. The fact that pets have no opportunity to get experience does not help either.
Special abilities[]
- Immune to death rays, blindness, paralysis, stunning, confusion, and poison
- Sometimes shrugs off bolts and other resistible magic
- Corrupting melee attack
- Penetrating melee attack
- Paralyzing melee attack 99
- Strength and toughness draining melee attack 99
- Casts Death ray, Energy blast, Stat drain, Confusion, Invisibility, Darkness, Cone of cold, Shock bolt, Glowing balls, Teleport other, and Curse
- Drains PP
- Gains speed from PC spellcasting
- Summons chaos creatures
- Can pass through walls and doors
- Teleporting
- Ignores water
- Ignores traps
- Unique monster abilities
- Immune to polymorphing, petrification, and djinni strangling
- Unaffected by Calm Monster
- Cannot be swapped with
Common stats[]
DV: 80, PV: 50, Hits: ~10000, Attacks: 6, Damage: ~57. Speed: 200.
Corpse effects[]
Not applicable—once Drakon is slain, the game ends.
Monster memory[]
Andor Drakon, absolute master of Chaos, is power personified. Simply looking at him causes your atoms to transform into utter Chaos. His terrible gaze freezes your very movements and you feel his will altering you... far beyond anything you could imagine.
Version History[]
In 1.2.0, Andor Drakon was given armor-punching melee and immunity to several statuses, most notably paralysis.
In 3.0.4, he was made immune to blindness and no longer possible to weaken with potions of cure corruption.