|Amulet of life saving ( ' )|
- A blessed amulet will restore you to life with full HP.
- An uncursed amulet will revive you with half HP.
- A cursed amulet will revive you with one quarter HP, and drain 1d3+1 points of Toughness in addition.
Always bless amulets of life saving before using them whenever possible.
They cannot stop some forms of death, but are quite useful nonetheless. Generally, if it's an HP death, it will bring you back; otherwise, it usually won't work. Old age and corruption deaths, for example, will not be prevented by an AoLS; however, they can prevent some instant deaths such as petrification or being eaten by a grue.
As amulets of life saving are made of iron, they are quite susceptible to item destruction. This means they should typically be equipped in preparation for potentially deadly boss battles (e.g. against the cat lord or the emperor moloch) and kept in safer places during exploration.
High. It is the most valuable non-artifact amulet in the game. As well as its ability to bring you back to life, an AoLS is also the only way to save Khelevaster from death, receiving much better rewards and opening up the possibility of an ultra ending. To do this, you have to 'g'ive it to him, and refrain from 'C'hatting with him beforehand.
Guaranteed/Common sources[edit source]
Greater Identify information[edit source]
------------------------- blessed amulet of life saving------------------------ When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage.