| Air elemental | |
| E | |
| Location | Air Temple Plains Random |
|---|---|
| Monster type | Construct |
| Alignment | Neutral |
| Unique? | No |
| Sees invisible? | Yes |
| Sees in the dark? | No |
| Magic resistance | Medium |
| Picks up items? | No |
| 1.1.1 KPL | 5 |
Air elementals are monsters in ADOM. They are constructs that can breathe lightning, and have a corresponding immunity to shock attacks. Many of them are found in the Air Temple, and a single air elemental can sometimes appear as a wilderness encounter once the PC reaches level 15. As of version 1.2.0[1] air elementals are able to see through invisibility.
Special abilities[]
- Immune to shock
- Sometimes shrugs off bolts and other resistible magic
- Breathes lightning
- Ignores water
- Ignores traps
- Construct abilities
- Cannot be sacrificed
- Immune to death rays, stunning, blindness, paralysis, and poison
- Immune to telepathic mindcraft
Common stats[]
DV: 50, PV: 0, Hits: 130, Attacks: 4, Speed: 100.
Corpse effects[]
Elementals don't leave corpses.
Monster memory[]
These magical creatures manifest themselves as small tornadoes or dust devils, depending on their might. They carry dust and small pebbles with them, which rotate with horrible speed through their "body". Curious and playful they often come across traveling adventurers, not realizing the hazard they bring to them.
