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Development of ''ADOM'' started on 12 July 1994 and continued steadily until 20 November 2002 (release date of the 1.1.1 version). Some ports to Mac OS appeared in 2006. Unofficial ToGu patch fixing some bugs appeared in 2004. Development seemed to focus on a next-generation successor to ''ADOM'', called ''JADE'' (also ADOM II, not to be confused with Adom 2.x.x).
   
 
On 2 July 2012 a crowfunding [https://www.indiegogo.com/projects/resurrect-adom-development#/ campaign] was initiated by Thomas Biskup to resurrect ''ADOM'' development. The campaign reached its initial goal of $48,000 on 22 August 2012, 51 days after starting, and finished at $90,169, nearly double the starting goal.
Development of ''ADOM'' started on 12 July 1994 and continued steadily until 20 November 2002 [release date of the 1.1.1 version].Some ports to Mac OS appeared in 2006. Unnoficial ToGu patch fixing some bugs appeared in 2004. Development seemed to focus on a next-generation successor to ''ADOM'', called ''JADE'' (also ADOMII, not to be confused with Adom 2.x.x).
 
 
On 2 July 2012 a crowfunding [https://www.indiegogo.com/projects/resurrect-adom-development#/ campaign] was initiated by Thomas Biskup to resurrect ''ADOM'' development. The campaign reached its initial goal of $48,000 on 22 August 2012, 51 days after starting, and finished at $90,169 nearly double of starting goal. Some of the stretch goals have been implemented (star selector, new races and classes, release on Steam platform), while others [ultimate nihilist ending, community quests] wait for their turn to appear in the game.
 
 
[[Category:History]]
 
[[Category:History]]

Latest revision as of 01:36, 3 October 2018

Development of ADOM started on 12 July 1994 and continued steadily until 20 November 2002 (release date of the 1.1.1 version). Some ports to Mac OS appeared in 2006. Unofficial ToGu patch fixing some bugs appeared in 2004. Development seemed to focus on a next-generation successor to ADOM, called JADE (also ADOM II, not to be confused with Adom 2.x.x).

On 2 July 2012 a crowfunding campaign was initiated by Thomas Biskup to resurrect ADOM development. The campaign reached its initial goal of $48,000 on 22 August 2012, 51 days after starting, and finished at $90,169, nearly double the starting goal.