ADOM Wiki
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Development of ''ADOM'' started on 12 July 1994 and continued steadily until 20 November 2002 [release date of the 1.1.1 version].Some ports to Mac OS appeared in 2006. Unnoficial ToGu patch fixing some bugs appeared in 2004.<sup class="reference" id="cite_ref-adom-osx_4-0"></sup> Development seemed to focus on a next-generation successor to ''ADOM'', called ''JADE'' (also ADOMII, not to be confused with Adom 2.x.x)<sup class="reference" id="cite_ref-jade-the-adom-successor_5-0"></sup>.
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Development of ''ADOM'' started on 12 July 1994 and continued steadily until 20 November 2002 [release date of the 1.1.1 version].Some ports to Mac OS appeared in 2006. Unnoficial ToGu patch fixing some bugs appeared in 2004. Development seemed to focus on a next-generation successor to ''ADOM'', called ''JADE'' (also ADOMII, not to be confused with Adom 2.x.x).
   
 
On 2 July 2012 a crowfunding [https://www.indiegogo.com/projects/resurrect-adom-development#/ campaign] was initiated by Thomas Biskup to resurrect ''ADOM'' development. The campaign reached its initial goal of $48,000 on 22 August 2012, 51 days after starting, and finished at $90,169 nearly double of starting goal. Some of the stretch goals have been implemented (star selector, new races and classes, release on Steam platform), while others [ultimate nihilist ending, community quests] wait for their turn to appear in the game.
 
On 2 July 2012 a crowfunding [https://www.indiegogo.com/projects/resurrect-adom-development#/ campaign] was initiated by Thomas Biskup to resurrect ''ADOM'' development. The campaign reached its initial goal of $48,000 on 22 August 2012, 51 days after starting, and finished at $90,169 nearly double of starting goal. Some of the stretch goals have been implemented (star selector, new races and classes, release on Steam platform), while others [ultimate nihilist ending, community quests] wait for their turn to appear in the game.
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[[Category:History]]

Revision as of 17:21, 29 December 2016

Development of ADOM started on 12 July 1994 and continued steadily until 20 November 2002 [release date of the 1.1.1 version].Some ports to Mac OS appeared in 2006. Unnoficial ToGu patch fixing some bugs appeared in 2004. Development seemed to focus on a next-generation successor to ADOM, called JADE (also ADOMII, not to be confused with Adom 2.x.x).

On 2 July 2012 a crowfunding campaign was initiated by Thomas Biskup to resurrect ADOM development. The campaign reached its initial goal of $48,000 on 22 August 2012, 51 days after starting, and finished at $90,169 nearly double of starting goal. Some of the stretch goals have been implemented (star selector, new races and classes, release on Steam platform), while others [ultimate nihilist ending, community quests] wait for their turn to appear in the game.